Abacus Brands Virtual Reality History - Kids STEM Activity Kit, Ages 8-13 | 79-Piece 3D Wooden HMS Victory Ship Puzzle, 96-Page DK Book, 25+
回答者の86%がこの商品を友人に勧めたいと回答
JPY 12345
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Embark on a historical journey with VR HISTORY! Experience pivotal moments, meet iconic figures, and explore ancient civilizations through over 25 immersive VR experiences.
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製品詳細
| Additional Features | Virtual Reality Experience |
| Connectivity Technology | Bluetooth |
| Compatible Devices | Smartphone |
| Operating System | Oculus Integration |
| Connector Type | 3.5mm Jack, USB |
| Platform | Meta |
| Resolution | 1832 x 1920 per eye |
| Controller Type | Button Control |
| VR Operating Platform Compatibility | Smartphone VR |
| Color | Multicolor |
| Brand | Abacus Brands |
| Built-In Media | 96 page book, 3D Wooden Puzzle, VR Goggles |
| Age Range Description | Kid |
| Model Name | VR Discovery Box - History |
| Model Number | 94789 |
| UPC | 850009794789 |
| Global Trade Identification Number | 00850009794789 |
| Manufacturer | Abacus Brands |
| Number of Items | 1 |
| Unit Count | 1 Count |
| Number of Packs | 1 |
| Mfr Part Number | 94789 |
| Special Feature | Virtual Reality Experience |
| Included Components | 96 page book, 3D Wooden Puzzle, VR Goggles |
| Age Range (Description) | Kid |
| Item Weight | 1.5 lbs (680 grams) |
どんな人にお勧めですか?
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Young Learners
Ideal for children aged 8 and up, enhancing their learning experience through interactive VR and history exploration.
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STEM Enthusiasts
Perfect for kids interested in STEM, combining engaging activities with educational elements to promote critical thinking.
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Teachers and Educators
Beneficial for teachers wanting to incorporate innovative learning tools into their curriculum to make history interactive.
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Non-VR Users
Not suitable for those without VR capabilities or those who prefer traditional reading formats over interactive experiences.
製品説明書
Abacus Brands Virtual Reality History - Kids STEM Activity Kit, Ages 8-13 | 79-Piece 3D Wooden HMS Victory Ship Puzzle, 96-Page DK Book, 25+ Immersive VR Experiences, Hands-Free Goggles, Gift Set
お客様の質問と回答
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質問:
What is included in the Virtual Reality History! STEM Learning Activity Set?
回答: The Virtual Reality History! set includes an illustrated interactive VR book alongside a variety of hands-on STEM learning activities. These components allow children to explore historical events and concepts through immersive virtual reality experiences. The VR book features captivating visuals and engaging content designed to spark interest in history, while the STEM activities encourage critical thinking and problem-solving skills. This combination provides an educational yet fun approach to learning, making it ideal for both home schooling and classroom use. -
質問:
What age group is the Virtual Reality History! book designed for?
回答: This interactive VR book and activity set is specifically designed for children aged 8 and up. The content is tailored to be age-appropriate, ensuring that it is both engaging and comprehensible for young learners. The activities enhance their educational experience by stimulating curiosity and encouraging deeper understanding of historical subjects. It's perfect for kids who have an interest in history, technology, or STEM subjects, making it a versatile educational tool that can complement various learning styles. -
質問:
How does the virtual reality experience enhance learning?
回答: Virtual reality offers an immersive learning experience that can significantly enhance understanding and retention of historical concepts. By entering a 3D environment, learners can visualize and interact with historical events and figures as if they were experiencing them firsthand. This type of learning can provoke curiosity and encourage students to engage more deeply with the content. For example, students can explore ancient civilizations or significant historical moments in a way that traditional learning methods may not achieve, making history both exciting and memorable. -
質問:
Can the VR book be used without VR equipment?
回答: While the Virtual Reality History! book is designed to be used with VR equipment, there are often alternative methods for engaging with the content available in the book. Many lessons and activities within the book can be explored using standard 2D formats, allowing users without access to VR technology to still benefit from the educational material. This adaptability makes the book a valuable resource for different learning environments, ensuring that all students can participate in historical exploration regardless of their technological access. -
質問:
What educational topics are covered in the VR book?
回答: The Virtual Reality History! book covers a wide range of historical topics, spanning from ancient civilizations to significant events in modern history. It offers learners insights into various cultures, important historical figures, and transformative moments that shaped the world. This comprehensive approach not only broadens knowledge of history but also fosters critical thinking, as children analyze the impact of these events. This makes it an ideal educational resource for honing analytical and research skills necessary for academic success. -
質問:
Are there any specific skills that kids can develop using this product?
回答: Children can develop a variety of skills by using the Virtual Reality History! set, including critical thinking, problem-solving, creativity, and teamwork. The activities challenge young learners to think analytically about historical events and to solve problems related to STEM concepts. Additionally, the interactive nature encourages collaboration among peers, fostering communication skills and teamwork. For example, group projects based on the historical scenarios they explore can enhance social skills while they work together, making learning more interactive and enjoyable. -
質問:
How can parents support their children's learning with this VR set?
回答: Parents can support their children's learning by engaging with them while using the Virtual Reality History! set. Discussing the historical content together helps deepen understanding, and working on STEM activities collaboratively can enhance the learning experience. Additionally, parents can encourage children to conduct their own research on topics presented in the book, fostering independent learning skills. Such involvement not only nurtures academic development but also strengthens the bond between parents and children through shared educational experiences. -
質問:
Is the content in the VR book suitable for diverse learning styles?
回答: Yes, the content in the Virtual Reality History! book is designed to be suitable for various learning styles, including visual, auditory, and kinesthetic learners. The combination of vibrant illustrations, interactive VR experiences, and hands-on STEM activities caters to different preferences, making the learning process more accessible for every child. This multipronged approach helps ensure that all students, regardless of their preferred learning methods, find value and enjoyment in their studies of history and STEM topics. -
質問:
Can this book be used for classroom activities?
回答: Absolutely! The Virtual Reality History! set is an excellent resource for classroom activities. It can be used to complement lesson plans and provide students with an immersive experience that enhances understanding of the material. Teachers can integrate group projects based on the stories in the book and align them with curriculum standards. Furthermore, it encourages collaboration among students as they work on STEM challenges together, making it a great fit for both individual and group learning. -
質問:
Where can I buy Virtual Reality History! - Illustrated Interactive VR Book and STEM Learning Activity Set in Japan?
回答: You can purchase the Virtual Reality History! - Illustrated Interactive VR Book and STEM Learning Activity Set from Ubuy in Japan. Ubuy offers a wide range of educational products, making it a reliable platform to find this engaging learning set. By visiting their website, you can explore purchasing options, ensuring a smooth shopping experience for this innovative educational resource.
Abacus Brands Science Kits & Toys 94789 Editorial Review
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この商品のレビュー
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長所
- Great build quality
- User-friendly design
- Reliable performance
- Stylish appearance
- Excellent customer support
短所
- Slightly heavier than expected.
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JPY 12345
今すぐ注文すると 頃に届きます 火曜日, 9月 08
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特徴と利点
- Ultimate VR experience with over 25 history-driven adventures.
- Includes a beautifully illustrated 96-page DK book for deeper insights.
- Build a 3D wooden puzzle of the HMS Victory ship for a hands-on learning experience.
- Complete set includes high-quality VR headset, DK book, and 3D puzzle.
- Designed for curious minds aged 8 to 13, making history fun and engaging.
- Perfect for both home learning and classroom use.
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