Hands-On C++ Game Animation Programming: Learn modern animation techniques from theory to implementation with C++ and OpenGL
Learn modern animation techniques from theory to implementation with C++ and OpenGL
Hands-On C++ Game Animation Programming: Learn modern animation techniques from theory to implementation with C++ and OpenGL
商品#: 127989321

Hands-On C++ Game Animation Programming: Learn modern animation techniques from theory to implementation with C++ and OpenGL

商品#: 127989321

JPY 11154

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Learn modern animation techniques from theory to implementation with C++ and OpenGL
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この商品の利点

Comprehensive Approach
Covers animation theory and practical implementation in C++, ensuring readers understand both concepts and coding techniques for game animation.
Modern Techniques
Integrates contemporary animation strategies using OpenGL, equipping learners with relevant skills for today's gaming industry standards.
Hands-On Learning
Encourages practical application through projects, allowing readers to apply learned skills effectively, enhancing retention and real-world usability.

製品詳細

Learn modern animation techniques using C and OpenGL. Hands-On C Game Animation Programming book with theory and implementation illustrated for beginners and experts. Shop now at Ubuy 日本.
  • Learn modern animation programming from first principles using C++
  • Build a complete animation system with features like basic, advanced, and skinned animation programming
  • Discover the math required for advanced animation techniques such as inverse kinematics and dual quaternions
  • Implement a curve-based skinned animation system with different skinning techniques and explore topics like IK, animation blending, and crowd rendering
  • Optimize animation systems for skinned meshes, clip sampling, and pose palettes
  • Ideal for professional, independent, and hobbyist developers with some knowledge of the C++ programming language
Publisher Packt Publishing
Publication date June 12, 2020
Edition Illustrated
Language English
Print length 368 pages
ISBN-10 1800208081
ISBN-13 978-1800208087
Item Weight 1.52 pounds (690 grams)
Dimensions 7.5 x 0.83 x 9.25 inches (19.1 x 2.1 x 23.5 cm)

どんな人にお勧めですか?

Suitable For
  • Game Developers

    Ideal for developers seeking to enhance their understanding of animation techniques within C++ and OpenGL game development.

  • C++ Learners

    Great for individuals looking to learn C++ programming with a focus on game animation and graphical implementations.

  • Animation Enthusiasts

    Suitable for those interested in modern animation practices and wanting to apply them in a practical coding environment.

Not Suitable For
  • Beginner Programmers

    Not suitable for complete newbies; knowledge of C++ and basic programming concepts is required for effective learning.

製品説明書

Hands-On C++ Game Animation Programming: Learn modern animation techniques from theory to implementation with C++ and OpenGL

About This Item

Product Description: Unlock the power of animation and take your game development skills to the next level with the Hands-On C Game Animation Programming book. This comprehensive guide will teach you modern animation techniques from theory to implementation using the powerful combination of C and OpenGL. Whether you're a beginner or an experienced game developer, this illustrated edition will walk you through the entire animation pipeline, giving you a deep understanding of the concepts and principles behind game animation. With Ubisoft's expertise in game development, you're in good hands. Learn how to create stunning 3D graphics and bring your characters to life with realistic animations.

From character animation to OpenGL rendering, this book covers it all. Discover the secrets of Ubisoft's animation studio and learn how they create visually captivating games. Throughout the book, you'll be guided through practical exercises and coding examples, allowing you to apply your newly acquired knowledge in real-world scenarios. By the end of the book, you'll have the skills to develop your own game animations using the C programming language and OpenGL. Whether you're looking to start a career in game development or simply want to enhance your existing skills, this book is a must-have resource.

Take your game to new heights with the Hands-On C Game Animation Programming book and become a master of animation. Order your copy now and start creating captivating game animations today.

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お客様の質問と回答

  • 質問: What skills can I expect to learn from 'Hands-On C Game Animation Programming'?

    回答: This book covers a variety of skills, including modern animation techniques, 3D rendering principles, and C programming practices. You’ll learn how to implement animation using OpenGL, which is essential for creating visually captivating games. The practical examples and projects throughout the book are designed to help you apply theoretical concepts to real-life scenarios, making it ideal for both beginners and experienced developers looking to enhance their animation skills.
  • 質問: Is 'Hands-On C Game Animation Programming' suitable for beginners?

    回答: Yes, this book is suitable for beginners as it starts with fundamental concepts in programming and animation techniques. The author breaks down complex topics into manageable sections, making it accessible for those new to game development. Additionally, every chapter builds upon the last, ensuring that readers develop a solid foundation before tackling more advanced subjects, such as shaders and advanced rendering techniques.
  • 質問: What programming language is primarily used in the book?

    回答: The primary programming language used in 'Hands-On C Game Animation Programming' is C. The book emphasizes using C and OpenGL for game development, focusing on how these tools can be used to create animations. Those familiar with C will find the insights on optimizing performance and designing efficient algorithms particularly valuable, making it a great resource for honing both programming and graphics skills.
  • 質問: What kind of projects can I expect to complete while reading this book?

    回答: Throughout the book, you'll engage in several hands-on projects that cover a range of topics from basic 2D animations to more intricate 3D rendering techniques. Projects include creating simple animations, building a game engine, and implementing physics to enhance realism in animations. These projects will not only enhance your coding skills but will also give you practical experience in developing interactive graphics applications.
  • 質問: How does this book address modern animation techniques?

    回答: The book addresses modern animation techniques by introducing concepts such as skeletal animations, interpolation methods, and real-time rendering. Each technique is explained with clear examples and is tied to practical applications in game development. Readers will learn how to create smooth transitions and lifelike animations from theoretical frameworks, making it easier to implement these techniques in their own projects.
  • 質問: Are there any prerequisites for reading this book?

    回答: While this book is beginner-friendly, basic knowledge of programming concepts is beneficial. Familiarity with C programming can greatly enhance your understanding, as the book builds on these foundations. If you have some experience with programming logic or any exposure to graphics programming, you will find it easier to grasp the concepts presented in the book, allowing you to focus more on the creative aspects of game animation.
  • 質問: What tools or software do I need to follow along with this book?

    回答: To effectively follow along with 'Hands-On C Game Animation Programming,' you'll need a coding environment that supports C and OpenGL. Popular choices include Visual Studio, Code::Blocks, or any other IDE that allows C development and graphics programming. Additionally, you may want to install OpenGL libraries and other related graphics libraries, depending on your operating system, to experiment with the examples provided in the book.
  • 質問: Is there any online support or community for readers of this book?

    回答: Yes, many authors create online communities or forums for readers to discuss the book's content, share projects, and ask questions. You can often find a companion website or an online discussion group dedicated to 'Hands-On C Game Animation Programming.' Engaging with a community can enhance your learning experience, allowing you to connect with other learners and gain different perspectives on the material.
  • 質問: What makes this edition 'Illustrated'?

    回答: The 'Illustrated Edition' signifies that the book contains numerous visual aids, including diagrams, screenshots, and detailed illustrations that clarify complex concepts. These visuals help in understanding the practical applications of theories discussed in the text. By leveraging images alongside descriptions, the book makes it easier for readers to visualize the animations and rendering techniques, facilitating a better grasp of the subject matter.
  • 質問: Where can I buy 'Hands-On C Game Animation Programming: Learn modern animation techniques from theory to implementation with C and OpenGL Illustrated Edition'?

    回答: You can purchase 'Hands-On C Game Animation Programming' on Ubuy. They offer a wide selection of books and resources, making it convenient to find both print and digital copies. Ubuy provides shipping options tailored to your location, ensuring that you can easily access this essential resource for your game animation programming journey.

OpenGL Editorial Review

**** The book "Hands-On C++ Game Animation Programming" has garnered mixed reviews from its readers. On one hand, it is praised as an outstanding introduction to core concepts of game and technical animation, particularly for those interested in using C++ with OpenGL. Readers appreciate the book's clear explanations, detailed illustrations, and well-structured code examples that simplify complex topics such as dual quaternions and inverse kinematics (IK). One user shared their experience of transitioning from zero knowledge to a solid understanding of game animation programming within just a week, emphasizing how the book laid a strong foundation for their game project. However, not all readers found the text equally accessible. Several expressed concerns that the writing may not cater adequately to beginners, noting a lack of emphasis on fundamental concepts and clarity in instructions. Some critiques highlighted that specific instructions were often vague, assuming a level of proficiency that beginners might not possess. Furthermore, one reader indicated frustrations with the lack of bold font for important details, which could aid in comprehension. The differing experiences highlight a potential gap in the material's inclusivity for various skill levels, particularly for those new to C++ programming. Overall, while the book successfully illustrates many advanced concepts in animation programming and is an excellent companion to the author’s blog, beginners may face challenges when navigating its content. **

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長所

  • Comprehensive introduction to modern animation techniques in C++ and OpenGL.
  • Clear illustrations and explanations that facilitate understanding of complex topics.
  • Strong foundational material that allows for modification and personal project application.
  • Effective pacing that aids in learning.

短所

  • Writing may not be sufficiently beginner-friendly; advanced users might have an advantage.

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