Geometry for Programmers
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JPY 12745
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Geometry for Programmers guides you through the math behind graphics and modeling tools.
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製品詳細
- Learn geometry concepts tailored for game engines, CAD libraries, and robotics
- Acquire skills to compose custom transformations and craft splines for data visualization
- Discover techniques to turn 3D scans into CAD models for manufacturing
- Explore polynomial approximation and interpolation for data representation and performance enhancement
- Understand the geometry behind powerful algebraic methods for writing efficient code
- Gain insights into signed distance functions and their applications in modern designs
| Publisher | Manning |
| Publication date | May 23, 2023 |
| Language | English |
| Print length | 440 pages |
| ISBN-10 | 1633439607 |
| ISBN-13 | 978-1633439603 |
| Item Weight | 1.65 pounds (750 grams) |
| Dimensions | 7.38 x 1 x 9.25 inches (18.7 x 2.5 x 23.5 cm) |
製品説明書
Geometry for Programmers
お客様の質問と回答
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質問:
What is 'Geometry for Programmers' about?
回答: 'Geometry for Programmers' is a resource specifically tailored for developers, focusing on the key concepts of geometry that are essential for programming tasks. It covers practical applications of geometry in computer graphics, game development, robotics, and more. This book breaks down complex mathematical ideas into digestible segments, allowing programmers to leverage geometric principles in their coding projects effectively. -
質問:
Who should read 'Geometry for Programmers'?
回答: 'Geometry for Programmers' is ideal for software developers, game designers, and anyone interested in computer graphics. Whether you are a beginner or an experienced developer, the book provides valuable insights into how geometric concepts can enhance your projects. It also serves as a great reference for educators looking to teach geometry in a tech-centric way, offering real-world applications that resonate with students of all levels. -
質問:
Do I need a strong math background to understand the concepts in 'Geometry for Programmers'?
回答: While a basic understanding of mathematics is beneficial, 'Geometry for Programmers' is designed to be accessible to a wider audience. The text introduces fundamental concepts in a way that is relatable and practical. By including examples and applications relevant to programming, even those with limited math backgrounds can grasp the ideas presented and apply them in their coding endeavors. -
質問:
What topics are covered in 'Geometry for Programmers'?
回答: 'Geometry for Programmers' covers a wide range of topics including coordinate systems, transformations, vector mathematics, polygons, and spatial reasoning. It places a strong emphasis on practical applications, providing readers with the tools they need to apply geometric concepts in areas like 3D modeling and game physics. This comprehensive approach ensures that readers gain a solid understanding of both the theory and practical use of the material. -
質問:
How can I apply the knowledge gained from 'Geometry for Programmers'?
回答: The knowledge from 'Geometry for Programmers' can be applied in various fields such as game development, computer graphics, and simulation. For instance, understanding vector mathematics can help in creating realistic animations or in bounding box calculations for collision detection in games. Additionally, software engineers working on visual data representation can utilize the geometric concepts learned to create more efficient algorithms and interfaces. -
質問:
Are there practical exercises included in 'Geometry for Programmers'?
回答: 'Geometry for Programmers' includes a variety of practical exercises aimed at reinforcing the concepts discussed in the text. These exercises range from simple geometric calculations to more complex programming scenarios. By engaging with these practical problems, readers can apply geometric principles directly to their projects, enhancing their problem-solving skills and coding abilities in real-time. -
質問:
How does 'Geometry for Programmers' differ from traditional geometry textbooks?
回答: 'Geometry for Programmers' distinguishes itself by focusing on the practical implications of geometry in programming contexts. While traditional textbooks might focus more on pure mathematical theories, this book bridges the gap between abstract concepts and real-world applications. This focus allows readers to see immediate uses of geometry in software development, making the learning experience more relevant and engaging. -
質問:
What programming languages are referenced in 'Geometry for Programmers'?
回答: 'Geometry for Programmers' references several commonly used programming languages such as Python, JavaScript, and C++. Each example provided in the book is chosen to illustrate how geometric concepts can be implemented in coding. This multi-language approach caters to a diverse audience, enabling readers with different programming backgrounds to understand and apply the material effectively. -
質問:
Can 'Geometry for Programmers' help with 3D graphics programming?
回答: Absolutely! 'Geometry for Programmers' is particularly beneficial for those venturing into 3D graphics programming. The book covers essential topics like transformations and spatial reasoning, helping developers understand how to manipulate objects in three-dimensional space. By mastering these concepts, programmers can create visually engaging and dynamic 3D environments for games or simulations. -
質問:
Where can I buy 'Geometry for Programmers' in Japan?
回答: You can purchase 'Geometry for Programmers' on Ubuy, which offers a range of options for different products and delivery services within Japan. Ubuy is a reliable platform, making it convenient for you to order this valuable resource and have it shipped to your location.
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JPY 12745
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特徴と利点
- Learn how to speak the language of applied geometry
- Compose geometric transformations economically
- Craft custom splines for efficient curves
- Confidently use geometry algorithms
- Practical examples and clear explanations that make sense even if you don’t have a background in advanced maths
- Examples are in Python, and all you need is high school–level math.
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