C++ Game Development By Example: Learn to build games and graphics with SFML, OpenGL, and Vulkan using C++ programming
Siddharth Shekar is a game developer and teacher with over 6 years' industry experience and 12 years' experience in C++ and other programming languages.
C++ Game Development By Example: Learn to build games and graphics with SFML, OpenGL, and Vulkan using C++ programming
商品#: 18742777

C++ Game Development By Example: Learn to build games and graphics with SFML, OpenGL, and Vulkan using C++ programming

商品#: 18742777

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Siddharth Shekar is a game developer and teacher with over 6 years' industry experience and 12 years' experience in C++ and other programming languages.
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この商品の利点

Hands-On Learning
Engage in practical game development projects that guide you through building real games, enhancing your coding skills while applying C++ concepts in a fun and interactive way.
Multiple Frameworks
Explore game development with industry-standard libraries like SFML, OpenGL, and Vulkan, giving you a comprehensive understanding of graphics programming and game architecture.
Wide Audience Appeal
Tailored for beginners and experienced developers alike, this book demystifies complex concepts, making game programming accessible and enjoyable for hobbyists and aspiring professionals.

製品詳細

Shop C++ Game Development By Example: Learn to build games and graphics with SFML, OpenGL, and Vulkan using C++ programming online at a best price in 日本. 1789535301
  • Learn to build games and graphics with C++ programming
  • Explore modern game programming and rendering techniques
  • Build basic 2D and complex 3D games
  • Understand shadows, texturing, lighting, and rendering in 3D game development
  • Introduce to the world of game development with C++
  • Create projects using SFML, OpenGL, and Vulkan
Publisher Packt Publishing
Publication date May 3, 2019
Language English
Print length 420 pages
ISBN-10 1789535301
ISBN-13 978-1789535303
Item Weight 1.58 pounds (720 grams)
Dimensions 7.5 x 0.95 x 9.25 inches (19.1 x 2.4 x 23.5 cm)

どんな人にお勧めですか?

Suitable For
  • Aspiring Game Developers

    Those looking to learn game development from scratch using C++ and popular graphics libraries like SFML and OpenGL.

  • Intermediate Programmers

    Programmers familiar with C++ who want to deepen their understanding of graphics programming and game development techniques.

  • Students and Educators

    Educational institutions and students seeking structured material for teaching and learning about game development in C++.

Not Suitable For
  • Complete Beginners

    Individuals with no programming experience may find the content overwhelming without prior knowledge of C++ basics.

製品説明書

C++ Game Development By Example: Learn to build games and graphics with SFML, OpenGL, and Vulkan using C++ programming

About This Item

Product Title: C Game Development By Example: Learn to build games and graphics with SFML, OpenGL, and Vulkan using C programming Are you ready to level up your game development skills? Look no further! Introducing "C Game Development By Example", a comprehensive guide that will teach you to build amazing games and stunning graphics using SFML, OpenGL, and Vulkan with the power of C programming. Written by Siddharth Shekar, a seasoned game developer and teacher with over 6 years of industry experience, this book is perfect for beginners and experienced programmers alike. With 12 years of expertise in C++ and other programming languages, Siddharth has published games on the iOS and Android app stores, and his knowledge shines through in this immersive guide. Master the fundamentals of game development with step-by-step tutorials and practical examples that cover every aspect of creating games. Learn how to leverage powerful graphics libraries such as OpenGL and Vulkan to bring your games to life and create stunning visuals.

Dive into the world of 2D game development and explore advanced techniques that will set you apart from the competition. Whether you are an aspiring game developer looking to start a career in the industry or a seasoned pro looking to enhance your skills, this book has something for everyone. Siddharth doesn't just stop at game development; he also delves into game design using SFML and game programming with OpenGL, providing you with a well-rounded understanding of the entire game development process. But it doesn't end there. "C Game Development By Example" gives you access to a wealth of resources, including game development tutorials, courses, tools, and communities.

Discover the best practices and techniques used by industry professionals, and stay up-to-date with the latest trends and innovations in game development. Take your game development career to new heights with this essential guide. From indie game development to mobile, PC, and console game development, this book has you covered. Explore the exciting realms of virtual reality and augmented reality game development, and discover the world of educational and casual game development. Want to monetize your games? Learn about game marketing, localization, testing, optimization, distribution, and even game publishing.

Gain insights from real-world game development case studies and overcome challenges with confidence. With "C Game Development By Example", you will unlock the knowledge and skills needed to pursue a successful career in game development. Don't miss out on this opportunity to become a game development expert. Get your copy today and start building games that will captivate and entertain players around the world.

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お客様からの質問と回答

  • 質問: What are the primary technologies covered in 'C Game Development By Example'?

    回答: The book covers three main graphics and game development technologies: SFML, OpenGL, and Vulkan. SFML is a simple and modern C++ library designed for game development, focusing on ease of use. OpenGL is widely used for rendering 2D and 3D graphics, offering more control over graphics hardware. Vulkan is a newer API aimed at high-performance graphics rendering and computing. Understanding these technologies can help developers create visually appealing and efficient games.
  • 質問: Who is the target audience for this book?

    回答: 'C Game Development By Example' is primarily aimed at beginner to intermediate developers interested in game design and programming. If you have a basic understanding of C programming and want to learn how to apply it in game development, this book is an excellent resource. It’s also beneficial for those looking to enhance their skills in graphics programming by exploring various libraries and APIs.
  • 質問: What types of games can I expect to learn to create?

    回答: This book guides you through the development of various game genres, including 2D and 3D games. You will learn to build everything from simple arcade-style games to more complex graphical applications using SFML, OpenGL, and Vulkan. Practical examples included in each chapter will help you grasp the fundamental concepts and enhance your experience in game development.
  • 質問: Does the book provide hands-on coding examples?

    回答: Yes, 'C Game Development By Example' is packed with hands-on coding examples throughout the chapters. Each example is designed to illustrate core concepts and provide you with practical coding experience. This approach helps reinforce learning and allows you to see how theory is applied in real-world game development scenarios, enabling you to build your own projects more effectively.
  • 質問: Is prior knowledge of game development required to read this book?

    回答: No prior knowledge of game development is necessary to read 'C Game Development By Example'. The book starts with basic concepts in game design and gradually progresses to more complex topics. This structured approach ensures that even those new to game development can follow along and build their skills effectively as they learn about SFML, OpenGL, and Vulkan.
  • 質問: Can I use this book for self-study?

    回答: Absolutely! 'C Game Development By Example' is well-suited for self-study. The clear explanations and practical coding exercises allow learners to progress at their own pace. Each chapter builds upon the last, making it easier to grasp concepts. You can set your own schedule and choose projects that align with your interests, allowing for a personalized learning experience.
  • 質問: What programming skills will I improve by reading this book?

    回答: By engaging with 'C Game Development By Example', you will strengthen your C programming skills, particularly in game-centric areas such as graphics programming, animation techniques, and user input handling. You'll also learn how to manipulate various graphics APIs, which will enhance your problem-solving abilities and prepare you for more advanced programming challenges in the gaming industry.
  • 質問: Are there any prerequisites before starting this book?

    回答: To get the most out of 'C Game Development By Example', a basic understanding of C programming concepts is recommended. Familiarity with programming fundamentals such as loops, functions, and arrays will help you grasp the content more easily. While previous experience in game development is not necessary, a passion for learning about games and graphics will provide motivation as you explore this exciting field.
  • 質問: Is this book suitable for developing both 2D and 3D games?

    回答: Yes, the book covers both 2D and 3D game development extensively. You will learn how to use SFML for 2D graphics and OpenGL or Vulkan for creating 3D environments. This balanced approach ensures that you gain a comprehensive understanding of different aspects of game development, enabling you to create a broader range of games and applications.
  • 質問: Where can I buy 'C Game Development By Example' in Japan?

    回答: You can buy 'C Game Development By Example' on Ubuy. Ubuy is a reliable online marketplace that offers a wide selection of books, including this title on game development. By visiting Ubuy's website, you can check availability and make your purchase conveniently from the comfort of your home.

C++ Editorial Review

This book on game physics concepts is solid in its general concepts but has a lot of typos and other small errors, both grammatical and coding, throughout the book. Some of the examples in the book do not work in the real world, making following instructions from the book difficult. The digital version and hard copy have a bad link to find the online images, but samples and all the art assets are present on the git link provided. It is also hard to install the software and understand the game physics concepts in the book, and the explanations are poor. A software engineer might find it difficult to work through the mistakes in this book, and it may not be suitable for a beginner. However, some reviewers recommend this book as it is well-structured and provides code examples.

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この商品のレビュー

お考えをお聞かせください

長所

  • Solid in general concepts of game physics
  • Provides code examples
  • Well-structured

短所

  • Lots of typos and other small errors

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