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Game Development Patterns with Unity 2021: Explore practical game development using software design patterns and best practices in Unity and C#
JPY 10146
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Gain a comprehensive overview of Unity engine architecture and coding model
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製品詳細
- Solve your programming woes in Unity with practical design propositionsKey FeaturesGain a comprehensive overview of Unity engine architecture and coding modelBuild a complete racing game using software design patterns and understand how to implement them in UnityDownload the source code of the complete prototype demonstrating each of the software patterns usedBook DescriptionThis book is written for every game developer ready to tackle the bigger picture and start working with advanced programming techniques and design patterns in Unity.Game Development Patterns with Unity 2021 is an introduction to the core principles of reusable software patterns and how to employ them to build components efficiently. In this second edition, you'll tackle design patterns with the help of a practical example; a playable racing game prototype where you’ll get to apply all your newfound knowledge. Notable updates also include a game design document (GDD), a Unity programming primer, and the downloadable source code of a complete prototype.Your journey will start by learning about overall design of the core game mechanics and systems. You’ll discover tried-and-tested software patterns to code essential components of a game in a structured manner, and start using classic design patterns to utilize Unity's unique API features. As you progress, you'll also identify the negative impacts of bad architectural decisions and understand how to overcome them with simple but effective practices.By the end of this Unity book, the way you develop Unity games will change – you’ll adapt a more structured, scalable, and optimized process that will help you take the next step in your career. What you will learnStructure professional Unity code using industry-standard development patternsIdentify the right patterns for implementing specific game mechanics or featuresDevelop configurable core game mechanics and ingredients that can be modified without writing a single line of codeReview practical object-oriented programming (OOP) techniques and learn how they re used in the context of a Unity projectBuild unique game development systems such as a level editorExplore ways to adapt traditional design patterns for use with the Unity APIWho this book is forThis book is for Unity game developers who want to learn industry standards for building Unity games. Knowledge of the Unity game engine and programming in the C# language is a must, so if you’re a beginner, try our Learning C# by Developing Games with Unity 2021 handbook instead.Table of ContentsBefore We BeginThe Game Design DocumentA Short Primer to Programming in UnityImplementing a Game Manager with the SingletonManaging Character States with the State PatternManaging Game Events with the Event BusImplement a Replay System with the Command PatternOptimizing with the Object Pool PatternDecoupling Components with the Observer PatternImplementing Power-Ups with the Visitor PatternImplementing a Drone with the Strategy PatternUsing the Decorator to Implement a Weapon SystemImplementing a Level Editor with Spatial PartitionAdapting Systems with an AdapterConcealing Complexity with a Facade PatternManaging Dependencies with the Service Locator Pattern
| Publisher | Packt Publishing |
| Publication date | July 30, 2021 |
| Edition | 2nd ed. |
| Language | English |
| Print length | 246 pages |
| ISBN-10 | 1800200811 |
| ISBN-13 | 978-1800200814 |
| Item Weight | 1.03 pounds (470 grams) |
| Dimensions | 7.5 x 0.56 x 9.25 inches (19.1 x 1.4 x 23.5 cm) |
どんな人にお勧めですか?
-
Aspiring Developers
Beginners looking to enter game development with structured knowledge on design patterns and best practices will benefit.
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Intermediate Coders
Developers with basic Unity experience seeking to enhance their skills through advanced game design knowledge and coding patterns.
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Educators and Trainers
Instructors aiming to teach game development can utilize this book as a curriculum resource for structured learning.
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Absolute Beginners
Those with no programming background may struggle without foundational knowledge in C# and Unity concepts.
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お客様からの質問と回答
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質問:
What are game development patterns?
回答: Game development patterns are established solutions to recurring design problems in game development. They help developers create their games more efficiently by providing proven strategies for architecture and design. Utilizing patterns like the Observer or Singleton, for instance, can enhance code reusability and clarity. For example, using the Observer pattern allows the game to respond to events easily, improving gameplay interactions. -
質問:
How does Unity support design patterns?
回答: Unity provides a flexible framework that accommodates various design patterns, thanks to its component-based architecture. This allows developers to utilize patterns such as MVC (Model-View-Controller) or ECS (Entity-Component-System) effectively. By structuring your game with these patterns, you can keep your code organized and more manageable, which is particularly beneficial for larger projects or teams collaborating on the same game. -
質問:
What is the significance of best practices in game development?
回答: Best practices in game development serve as guidelines that ensure high-quality output in terms of performance, user experience, and maintainability. Following these practices helps minimize bugs and improves the overall gameplay experience. For instance, optimizing asset loading can drastically improve game performance, ensuring players experience smoother gameplay. -
質問:
Can I apply design patterns to mobile game development using Unity?
回答: Absolutely! Design patterns are universal and can be applied to mobile game development using Unity. When developing mobile games, patterns such as the State pattern can help manage game states effectively, ensuring responsive gameplay. Additionally, patterns streamline the transition between scenes, which is crucial in mobile games where user engagement is vital. -
質問:
What are some examples of software design patterns used in Unity?
回答: Some notable software design patterns frequently used in Unity include the Singleton pattern for managing game managers, the Factory pattern for creating game objects, and the Command pattern for implementing user input. Each of these patterns serves specific purposes, such as ensuring that only one instance of a game manager exists or simplifying the instantiation of objects based on conditions, enhancing code organization and readability. -
質問:
Is this book suitable for beginners in game development?
回答: Yes, 'Game Development Patterns with Unity 2021 - Second Edition' is designed to cater to both beginners and experienced developers. It provides clear examples and explanations of each pattern, making complex concepts easier to grasp. New developers can learn foundational patterns and gradually build up their skills, paving the way for advanced game development practices. -
質問:
How can I improve my game development skills using this book?
回答: By studying 'Game Development Patterns with Unity 2021 - Second Edition', you can gain insights into practical applications of design patterns within Unity. Working through the provided examples will allow you to experiment with different patterns in your projects. This hands-on approach not only solidifies your understanding but also encourages the application of these concepts in your own game development endeavors. -
質問:
What kind of projects can I create after reading this book?
回答: After mastering the concepts in this book, you will be equipped to create a variety of games, from 2D mobile games to more complex 3D experiences. The knowledge of design patterns will allow you to structure games effectively, improving maintainability and scalability, which is particularly helpful if you plan on collaborating with a team or expanding your project over time. -
質問:
Where can I buy Game Development Patterns with Unity 2021 - Second Edition in Japan?
回答: You can purchase 'Game Development Patterns with Unity 2021 - Second Edition' from Ubuy in Japan. Ubuy is a reliable online platform that offers a wide range of products, including books on game development. Shopping with Ubuy ensures a seamless purchasing experience with various payment options and customer support to assist you along the way.
Object-Oriented Design Editorial Review
The second edition of "Game Development Patterns with Unity 2021" seems to offer a good introduction to various development patterns, making it suitable for beginners in game development. The book includes practical examples with downloadable code, as well as videos and additional links for further understanding. However, some readers found that many examples in the book come with disclaimers that they are not the most optimal or orthodox use of patterns. Despite this, the content is easy to grasp and beginner-friendly, providing a solid foundation for learning game development patterns. **
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長所
- Beginner-friendly introduction to game development patterns
- Includes practical examples with downloadable code
- Additional resources such as videos and links for further learning
短所
- Some examples in the book are described as suboptimal or unorthodox in their use of patterns
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JPY 10146
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特徴と利点
- Learn how to implement software design patterns with Unity engine architecture
- Build a complete racing game using industry-standard development patterns
- Develop configurable core game mechanics and ingredients that can be modified without writing a single line of code
- Identify the right patterns for implementing specific game mechanics or features
- Understand practical object-oriented programming techniques within the context of a Unity project
- Adapt traditional design patterns for use with the Unity API
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